//==============================================================================
// siege tower_anim.txt
//==============================================================================


//==============================================================================
//define dust
//{
//   set hotspot
//   {
//      version
//      {
//		Visualparticle SFX A Sand Dust Devil Particles
//      }
//   }
//}

//==============================================================================
define dustdevil
{
	SetSelector
	{
		TechLogic none/ram of the west wind
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visual SFX A Sand Dust Devil_idle
//				connect ATTACHPOINT dust HOTSPOT
			}
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
					Connect HOTSPOT dustdevil hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
					ReplaceTexture Siege E Tower/Siege E Tower Iron
					Connect HOTSPOT dustdevil hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/persistence of the lioness
		SetSelector
		{
			techLogic none/engineers
			setSelector
			{
				set hotspot
				{
					version
					{
						Visual Siege E Tower_walkA
						tag FootstepLeft 0.00 true   
						tag FootstepRight 0.00 true
						tag FootstepLeft 0.2 true   
						tag FootstepRight 0.2 true
						tag FootstepLeft 0.4 true   
						tag FootstepRight 0.4 true
						tag FootstepLeft 0.6 true   
						tag FootstepRight 0.6 true
						tag FootstepLeft 0.8 true   
						tag FootstepRight 0.8 true
						Connect BACKABDOMEN dustdevil hotspot
					}
				}
			}
			setSelector
			{
				set hotspot
				{
					version
					{
						Visual Siege E Tower_walkA
						tag SpecificSoundSet 0.00 false Roll checkVisible 
						ReplaceTexture Siege E Tower/Siege E Tower Iron
						tag FootstepLeft 0.00 true   
						tag FootstepRight 0.00 true
						tag FootstepLeft 0.2 true   
						tag FootstepRight 0.2 true
						tag FootstepLeft 0.4 true   
						tag FootstepRight 0.4 true
						tag FootstepLeft 0.6 true   
						tag FootstepRight 0.6 true
						tag FootstepLeft 0.8 true   
						tag FootstepRight 0.8 true
						Connect BACKABDOMEN dustdevil hotspot
					}
				}
			}
		}
		SetSelector
		{
			techLogic none/engineers
			setSelector
			{
				set hotspot
				{
					version
					{
						Visual Siege E Tower_walkA
						tag FootstepLeft 0.00 true   
						tag FootstepRight 0.00 true
						tag FootstepLeft 0.2 true   
						tag FootstepRight 0.2 true
						tag FootstepLeft 0.4 true   
						tag FootstepRight 0.4 true
						tag FootstepLeft 0.6 true   
						tag FootstepRight 0.6 true
						tag FootstepLeft 0.8 true   
						tag FootstepRight 0.8 true
						Connect BACKABDOMEN dustdevil hotspot
						Length 0.91
					}
				}
			}
			setSelector
			{
				set hotspot
				{
					version
					{
						Visual Siege E Tower_walkA
						tag SpecificSoundSet 0.00 false Roll checkVisible 
						ReplaceTexture Siege E Tower/Siege E Tower Iron
						tag FootstepLeft 0.00 true   
						tag FootstepRight 0.00 true
						tag FootstepLeft 0.2 true   
						tag FootstepRight 0.2 true
						tag FootstepLeft 0.4 true   
						tag FootstepRight 0.4 true
						tag FootstepLeft 0.6 true   
						tag FootstepRight 0.6 true
						tag FootstepLeft 0.8 true   
						tag FootstepRight 0.8 true
						Connect BACKABDOMEN dustdevil hotspot
						Length 0.91
					}
				}
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.39 false BowArrow checkVisible
//-- end auto generated section
					Length 1.0
					Connect LAUNCHPOINT dustdevil hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.39 false BowArrow checkVisible
//-- end auto generated section
					Length 1.0
					replaceTexture Siege E Tower/Siege E Tower Iron
					Connect LAUNCHPOINT dustdevil hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					Length 4
					Connect LAUNCHPOINT dustdevil hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					replaceTexture Siege E Tower/Siege E Tower Iron
					Length 4
					Connect LAUNCHPOINT dustdevil hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible
               tag SpecificSoundSet 0.48 false HeavyFall checkVisible
//-- end auto generated section
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible
               tag SpecificSoundSet 0.48 false HeavyFall checkVisible
//-- end auto generated section
					replaceTexture Siege E Tower/Siege E Tower Iron
				}
			}
		}
   }
}